#include "e2d/core/PrefebMap.h"
#include "e2d/ui/Utils.h"

bool e2d::PrefebMap::Load()
{
    std::string prefebPath = m_Index.m_TargetFilePath;
    m_Value = e2d::Utils::m_PrefebLoader.LoadPrefebFile(prefebPath);
    return m_Value.get();
}
